Project Snake
Project Type: Game Development
Software Used: Unreal Engine
Language(s) Used: C++
Primary Role(s): Solo Project
Project Snake is an experiment with Unreal Engine and C++ as I embark on a journey of discovery into these technologies. The objective: to create a game featuring a Tron/Snake aesthetic while utilizing both Blueprints and C++ scripts—a goal I successfully achieved! In this game, the player controls a vehicle that leaves a snake-like trail behind it, collecting apples scattered across the map to earn points. As the game progresses, both the snake trail and randomly generated hazards gradually cover more of the map, increasing the challenge for the player to survive over time.
Highlights
- Main Menu.
- Dynamic Tail System that smoothly follows the players movements.
- Random hazard spawning.
- Random apple spawning.
- Application of C++ code using Unreal Engine's framework.
- Application of Blueprint code.